Alchemy Day 4: Scary monsters and nice sprites

Posted: March 16, 2013 in Uncategorized

Today I worked mainly on monsters and combat.

2013-03-16 Combat

 

Lots of nice features:

  • Hits can cause effects to be added to the target, e.g. poisoning from snake bites. The time spent implementing the effect system has really paid off here!
  • Various factors affect combat: you can dodge blows (with agility), block blows (with your weapon/ shield) and score critical hits if you are skilful enough
  • Support for different weapons / attack types is implemented though I’m not sure if I will have time to make all the weapon items and related functionality
  • Events can be trigger when something dies – currently just using this to create random item drops

Would like to write more but have more coding to do…. another update soon!

 

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