Today I worked mainly on monsters and combat.
Lots of nice features:
- Hits can cause effects to be added to the target, e.g. poisoning from snake bites. The time spent implementing the effect system has really paid off here!
- Various factors affect combat: you can dodge blows (with agility), block blows (with your weapon/ shield) and score critical hits if you are skilful enough
- Support for different weapons / attack types is implemented though I’m not sure if I will have time to make all the weapon items and related functionality
- Events can be trigger when something dies – currently just using this to create random item drops
Would like to write more but have more coding to do…. another update soon!